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Rules


Unless otherwise noted, the official Federation High School Rulebook will be in effect for the tournament.

Game schedules will be available approximately 10 days prior to tournament start.  Coaches/parents should plan on the following for the tournament weekend:  Pre-Tournament Check-in and optional team and individual events will occur Thursday morning and afternoon. Required team check-in will occur Thursday late afternoon and early Friday morning. Games will start promptly at 8AM Friday morning. All teams MUST be checked in and ready to play at 8AM Friday. NO EXCEPTIONS! Team will play 2 games Friday and 2 games Saturday. Playoffs and consolation round (5 game gaurantee divisons only) on Sunday. Due to the large nature of this event we cannot accept schedule requests.

9U Only

60' bases - 46' pitching.

Runner may not leave base until ball crosses plate. One dead ball team warning for leaving early. Subsiquent call will result in dead ball and runner being out.

Stealing of all bases, including home, is allowed.

Runner may attempt to advance at thier own risk on any pitch delivered or errant return throw from the catcher to the pitcher or any throw from the catcher to any other defensive player not the pitcher. Any runner not advancing (stealing) at the time the ball is returned to the pitcher can only then steal if that return throw is an errant throw that the pitcher does immediately possess. Standing in place or taunting while off the base is not a form of advancing and will result in dead ball and runner being returned to the base previously occupied.

No dropped third strike or infield fly rule in effect.

No metal spikes.

2 1/4 inch Little League certified bats only.

10U thru 12U divisions only

70’ bases & 50’ pitching mounds.

All games are 7 innings.

No Bat Restictions

No metal spikes.

13U and older divisions only

90’ bases & 60’ pitching mounds.

All games are 7 innings.

BBCOR certified or wood bats only

Metal spikes are permitted.

All Ages

Team Warm-up: The infields on each of the fields cannot be used for warm-ups. The outfield of each field or grass areas around the fields can be used for playing catch and warming up pitchers only. For safety reasons, no fielding can occur (batted balls) outside of the fenced in fields themselves. Hitting baseballs into sock nets or use of wiffle/pickle balls is permitted.

Standings/Game Scores: Standings and game scores will be updated on the NECC website daily. A printed copy will be posted and updated throughout the day at each field for anyone not having Internet access.

Official Score Card: The home team will be responsible for keeping the official score book. Winning team is responsible for reporting score as documented in the coaches check-in package.

Seeding for Sundays Playoffs: Seeding results will be available online on the NECC website between 10PM and 11PM Saturday.

Time Limit: Pool play and playoff games have a 2 hour time limit for all ages. That means no new inning can be started after the time limit has been reached. However, the current inning in progress will be completed if it is necessary to determine the outcome of the game. Ties will be considered ties in the final standings once the time limit is reached or 7 innings have been completed. Mercy rule applies to all pool play games.

Mercy Rule: Mercy rule is 12 runs after 3 innings, 10 runs after 4 innings, 8 runs after 5 or anytime thereafter. Home team, if losing, is always given opportunity to bat before mercy rule can be applied. In the event of rain, 3 innings is also considered an official game.

Playoff games only: If the game is still tied at the time limit, the International Tie Breaker rule will be used (place last out of the last inning at second base). 1 out on the batting team. Play full innings until the tie is broken. Mercy rule still applies.

Championship games will have no time limit. No tie breaker rule. Game must be played to completion to determine a winner. Mercy rule still applies.

The tournament committee reserves the right to shorten offical games, time limits and playoff formats in the event of inclement weather.

Use of electronic devices for the sole purpose of game scorekeeping is permitted both on the bench and in the coaches boxes.

Pitching Restrictions: None

Batting Order Options: Teams may bat 9 players using the official American League DH rule for the pitcher. Use of the DH is optional and must be declared when lineup is submitted. The DH can be removed as defined in the official American League rulebook.

Teams may also choose to bat one extra hitter (EH). For substitution purposes, the EH will be considered a defensive position (he may be freely used defensively). Re-entry will be allowed once for any starting lineup player only as long as he returns to the exact spot he occupied in the batting order when the official starting lineup was presented.

Teams may also elect to bat their entire lineup. However in doing so no courtesy runner option can be used and any player who cannot appear at the plate to start his at bat will be an automatic out. There is no option to bat more than 10 but less than your entire bench.

Injury Substitution Rule: For teams not batting their lineup: In the event that a player becomes injured or is ejected and all eligible substitutions have been exhausted, the opposing coach will select a player to re-enter the game for that player. The batting order does not shink as a result of an injury or ejection. Teams that start with a batting order of 10 or more: if no valid substitutes remain an out is taken in that vacated spot. In the event a batting order becomes less than 9 batters, a forfeit with a score of 7-0 will be declared. Teams cannot at any time play with less than 9 defensive players.

Player/Coach Ejection: In the event that a player is ejected from a game, he will automatically be assessed an additional 1 game suspension – to be served on the players bench. In the event of a coach ejection, the coach will be removed from the bench for 1 additional game.

Courtesy Runners: Courtesy runner (someone not in batting order) only for the catcher of record can be used at any point in the game (when not batting your entire lineup). The catcher of record will be defined as follows: In the top half the first inning, it is the player assigned that position on the official score card. If positions were not supplied then no catcher of record currently exists. For all subsequent innings, it is the player who occupied the catcher’s position when the last defensive out of the most recent defensive inning was made. Teams may select any player not currently in the batting as the courtesy runner for the catcher. Coaches – remember – this is a ‘speed up’ rule – not a ‘slow down’ rule. Have your Courtesy Runner ready to go when needed. Stopping the game for several minutes to get your runner in place is not an appropriate use of this rule. Use of a Courtesy runner for the catcher is optional.

Pitcher Visits: Standard MLB visit rules apply.

Avoiding Contact Rule: Baserunner must attempt to avoid contact at all times. Sliding is one form of avoiding contact. It is the umpire’s discretion as to whether the contact was avoidable. If it was deemed avoidable, the offending player is out. If the contact, in the judgement of the umpire, was deemed intentional and excessive, the player may be ejected from the game.

Intentional Walk: Awarded automaically. Does not require 4 balls to be thrown.

Base Coaches Helmets are strongly encouraged, but not required, for all adult (age 18 and over) coaches. Coaches who elect not to wear them do so at their own risk. A full helmet with ear protection is required for all base coaches under age 18.

Protests: Protests will be handled on field only by contacting a tournament official thru the scorer’s tent at each location. A $100 fee must be presented with the protest and will only be returned if upheld. Tournament official ruling will be final with no opportunity for appeal. No protest can be filed once play has resumed.

Home Team: Home Team will be decided by a coin toss during pool play. During the semi-finals and finals, the higher seed will be the home team. Where multiple pools are involved it may be possible for seeds of the same ranking to meet each other in the final playoff games. If that occurs the seeding tie-breaker below will be use to determine home team.

Seeding Tie Breaker Rule: For determining seeding for the playoffs (when all teams have played an equal number of games).

Winning percentage is the first tie breaker, followed by number of wins (ties are considered ½ win, ½ loss for determining winning percentage). A 1-1 record is considered a better record than 0-0-2.

After winning percentage, if at each step further breakdown is necessary, head to head will be used whenever it can be applied. It can only be applied when one team beat all other teams (one or more) it is currently tie with.

If head to head cannot be applied – runs allowed (average per game) is the next tie breaker. If, at any point after using runs allowed to determine the first team, head to head can be applied again, head to head will take precedence.

If runs allowed does not determine a seeding order (due to a tie), strength of schedule (by looking at the win/loss record of all opponents) will be the next tie breaker. In the event strength of schedule does not break the tie, runs allowed after throwing out the highest runs allowed in any single game will be used. If, at any point after using runs allowed to determine the first team, head to head can be applied again, head to head will take precedence.

If all of the above does not yield a seeding order, a coin toss involving the teams still tie will be used to determine the final order. Tournament officials will represent any team not present in the coin toss.

In the event that pool play games cannot be completed due to conditions such as weather, seeding rules will be adjusted to account for unequal number of games. In those situations, teams with loses will be penalized more than teams who could not play their games when determining final seeding. If playoff or consolation games cannot be completed, higher seed will be declared the winner.

Refund Policy: Prior to your cap order being placed and before June 1, 2017 - your refund will be your full tournament registration less a $75 administrative fee.  Once your cap order has been placed and prior to June 1, 2017 - you will receive your team caps plus your registration fee less $350.   After June 1, 2017 - no refund will be given.  Your will receive your team caps. In the event your team ordered additional caps beyond the 15 included with the tournament registration, no refund will be issued while any outstanding balance for additional caps remains. Refunds will be issued approximately 60 days after completion of the event.

New Era Caps are required for all players and coaches on the field or on the bench!